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Extensible Markup Language  |  2007-01-25  |  3.2 KB  |  85 lines

  1. ∩╗┐<?xml version="1.0" encoding="utf-8"?>
  2. <Stream name="Stream">
  3.   <cog name="cog" CogID="InvaderCog">
  4.     <string name="cogname" />
  5.     <comp name="Positional" CompID="1">
  6.       <vector name="Position">
  7.         <real name="x">50</real>
  8.         <real name="y">50</real>
  9.         <real name="z">50</real>
  10.       </vector>
  11.       <vector name="Velocity">
  12.         <real name="x">0</real>
  13.         <real name="y">0</real>
  14.         <real name="z">0</real>
  15.       </vector>
  16.       <quat name="Orientation">
  17.         <real name="x">0</real>
  18.         <real name="y">0</real>
  19.         <real name="z">0</real>
  20.         <real name="w">1</real>
  21.       </quat>
  22.       <uint name="BoundingType" type="BoundingType">0</uint>
  23.       <bool name="Visible">true</bool>
  24.     </comp>
  25.     <comp name="SkinModel" CompID="6">
  26.       <file name="MeshFileName">Models\BasicInv.GMF</file>
  27.       <file name="SkelFileName">Models\BasicInv.GMF</file>
  28.       <int name="ShadowType" type="ShadowType">2</int>
  29.       <color name="ModelColor">
  30.         <real name="Red">1</real>
  31.         <real name="Green">1</real>
  32.         <real name="Blue">1</real>
  33.         <real name="Alpha">1</real>
  34.       </color>
  35.       <int name="SkinType" type="SkinType">0</int>
  36.       <int name="LODLimit">200</int>
  37.       <real name="Scale" max="10" min="0.1" inc="0.1">1</real>
  38.       <string name="FileShader" type="shader">Skin</string>
  39.       <file name="FileMaterial" func="SetMaterial">Materials\BasicMat.xml</file>
  40.       <bool name="AnimationActive">false</bool>
  41.       <uint name="CurAnimation">0</uint>
  42.       <real name="CurTime">0</real>
  43.       <real name="AnimationRate">1</real>
  44.       <bool name="LoopAnimation">true</bool>
  45.       <list name="FileAnimations" type="file" size="1">
  46.         <file name="file">Models\BasicInv.GMF</file>
  47.       </list>
  48.     </comp>
  49.     <comp name="BaseInvader" CompID="100">
  50.       <int name="InvID">0</int>
  51.       <real name="CurHP">50</real>
  52.       <real name="MaxHP">50</real>
  53.       <real name="MoveHeight">5</real>
  54.       <real name="MoveSpeed">1.5</real>
  55.       <real name="AttackStrength">10</real>
  56.       <real name="AttackSpeed">10</real>
  57.       <real name="AttackDistance">10</real>
  58.       <real name="CreditWorth">5</real>
  59.       <real name="RotationResetRate">1</real>
  60.       <bool name="PermanentStatusEffect">false</bool>
  61.       <bool name="AvoidWall">true</bool>
  62.       <bool name="AvoidTrap">false</bool>
  63.     </comp>
  64.     <comp name="PhysicsComp" CompID="50">
  65.       <real name="MassVal">25</real>
  66.       <bool name="UseGravity">true</bool>
  67.       <bool name="UseAirResistance">false</bool>
  68.       <real name="AirResistScalar">0</real>
  69.       <bool name="DisableRotation">true</bool>
  70.       <bool name="DisableForceDampening">true</bool>
  71.     </comp>
  72.     <comp name="CollisionComp" CompID="51">
  73.       <real name="Restitution">0.65</real>
  74.       <bool name="CollideWithHeightmap">true</bool>
  75.       <bool name="UseFriction">false</bool>
  76.       <real name="StaticFriction">10</real>
  77.       <real name="KineticFriction">0.5</real>
  78.       <bool name="UseHeightmapCollision">true</bool>
  79.       <bool name="UseObjectCollision">true</bool>
  80.     </comp>
  81.     <comp name="SoundPlayer3D" CompID="21">
  82.         <file name="SoundSetFile">SoundSets\BasicInvSet.xml</file>
  83.     </comp>
  84.   </cog>
  85. </Stream>