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- <?xml version="1.0" encoding="utf-8"?>
- <Stream name="Stream">
- <cog name="cog" CogID="InvaderCog">
- <string name="cogname" />
- <comp name="Positional" CompID="1">
- <vector name="Position">
- <real name="x">50</real>
- <real name="y">50</real>
- <real name="z">50</real>
- </vector>
- <vector name="Velocity">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- </vector>
- <quat name="Orientation">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- <real name="w">1</real>
- </quat>
- <uint name="BoundingType" type="BoundingType">0</uint>
- <bool name="Visible">true</bool>
- </comp>
- <comp name="SkinModel" CompID="6">
- <file name="MeshFileName">Models\BasicInv.GMF</file>
- <file name="SkelFileName">Models\BasicInv.GMF</file>
- <int name="ShadowType" type="ShadowType">2</int>
- <color name="ModelColor">
- <real name="Red">1</real>
- <real name="Green">1</real>
- <real name="Blue">1</real>
- <real name="Alpha">1</real>
- </color>
- <int name="SkinType" type="SkinType">0</int>
- <int name="LODLimit">200</int>
- <real name="Scale" max="10" min="0.1" inc="0.1">1</real>
- <string name="FileShader" type="shader">Skin</string>
- <file name="FileMaterial" func="SetMaterial">Materials\BasicMat.xml</file>
- <bool name="AnimationActive">false</bool>
- <uint name="CurAnimation">0</uint>
- <real name="CurTime">0</real>
- <real name="AnimationRate">1</real>
- <bool name="LoopAnimation">true</bool>
- <list name="FileAnimations" type="file" size="1">
- <file name="file">Models\BasicInv.GMF</file>
- </list>
- </comp>
- <comp name="BaseInvader" CompID="100">
- <int name="InvID">0</int>
- <real name="CurHP">50</real>
- <real name="MaxHP">50</real>
- <real name="MoveHeight">5</real>
- <real name="MoveSpeed">1.5</real>
- <real name="AttackStrength">10</real>
- <real name="AttackSpeed">10</real>
- <real name="AttackDistance">10</real>
- <real name="CreditWorth">5</real>
- <real name="RotationResetRate">1</real>
- <bool name="PermanentStatusEffect">false</bool>
- <bool name="AvoidWall">true</bool>
- <bool name="AvoidTrap">false</bool>
- </comp>
- <comp name="PhysicsComp" CompID="50">
- <real name="MassVal">25</real>
- <bool name="UseGravity">true</bool>
- <bool name="UseAirResistance">false</bool>
- <real name="AirResistScalar">0</real>
- <bool name="DisableRotation">true</bool>
- <bool name="DisableForceDampening">true</bool>
- </comp>
- <comp name="CollisionComp" CompID="51">
- <real name="Restitution">0.65</real>
- <bool name="CollideWithHeightmap">true</bool>
- <bool name="UseFriction">false</bool>
- <real name="StaticFriction">10</real>
- <real name="KineticFriction">0.5</real>
- <bool name="UseHeightmapCollision">true</bool>
- <bool name="UseObjectCollision">true</bool>
- </comp>
- <comp name="SoundPlayer3D" CompID="21">
- <file name="SoundSetFile">SoundSets\BasicInvSet.xml</file>
- </comp>
- </cog>
- </Stream>